![]() I forget which stage it was, but I had to manually add an "author=" stage info value so that my character knew to flag off of your specific stage when triggering the stage fatality logic.Ī minor gripe I also have is the verticalfollow on some of the stages is so high that when one player is knocked into the air with an uppercut, the camera mainly follows them and loses sight of the player that performed the attack.The boundhigh property also needed to be changed to a lower value to prevent an awkward vertical camera follow up top. The Bell Tower needed the verticalfollow property to be changed to a higher value to allow the camera to follow P2 to the bottom of the level where the spikes are.The Pit 3 is missing the spikes at the bottom, but they are present in the.This compilation was made by indie developer mkfreak89 and even though it's one. Added more chars (have few bugs, and NO BLOOD. What's up guys, here is a recreation of MK Armageddon's screenpack in MUGEN. If you want to see more details, check the MKX readme in the download folder. Well, there is a resume of the update changes. Here is the update of the MKX Screenpack. I did have to make a few changes to your stages though (1.0 non zoom versions): Subject: Mortal Kombat X Screenpack by Black Shadow, Edited and Updated by me (Beta 2) January 25th 2015, 11:35 pm. Hello! After some coding, I've been able to implement most of the stage fatalities from your stages into my filmed characters. ![]()
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